AI Insights · Timothy · April 2022
Top 5 Miner Games Performance in Colombia Q1 2022
A look into the performance of the top 5 miner games in Colombia for Q1 2022, including downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 miner games in Colombia experienced varied performance in terms of downloads, revenue, and active users, according to data from Sensor Tower. Here's a detailed look at each game's metrics.
Ground Digger! from HOMA GAMES started the quarter with modest weekly downloads of 416 but saw a peak at 47.2K in early February. This was followed by a gradual decline, ending March with around 4.7K weekly downloads. The game also saw a significant rise in weekly active users, peaking at 64.6K in early February before tapering off to 12.2K by the end of March.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH maintained a steady download rate throughout the quarter, with numbers ranging from 4.8K to 8.1K. Revenue remained relatively stable, averaging around $100 per week, peaking at $238 towards the end of January. The game’s weekly active users saw a slight fluctuation, starting at 54.4K and reaching a high of 63.4K in mid-March, before settling at 56.8K by the end of the quarter.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd had a varied performance in weekly downloads, starting with 6K and peaking at 12K in the last week of March. Revenue fluctuated, with the highest being $237 in early February. Active users for the game also saw a notable increase, reaching 29K by the end of March from a starting point of 19.9K.
Stone Miner by ZPLAY (HK) TECHNOLOGY CO., LIMITED, experienced a decline in weekly downloads, starting from 3.6K and dropping to 533 by the end of March. The game’s active users followed a similar trend, decreasing from 11.5K to 3.5K over the quarter.
Oilman! from Voodoo saw a peak in weekly downloads at 5.5K towards the end of January, but this number gradually decreased to around 1.1K by the end of March. Active users also peaked at 7.8K in late January and decreased to 3.2K by the end of the quarter. The game’s weekly revenue remained minimal, averaging less than $10.
For more detailed insights and data, visit Sensor Tower.